888 Detail Tileable Normal Maps - PDF Edition
MY RECOMMENDATION:
With this PDF you can see every texture rendered and choose the ones that you (or your team) need for your projects/models, also you can rely on the covers that I made for every product.
Detail Normal Maps, also known as tileable normal maps(secondary maps in Unity) are a great way to add the final details to your model. Just drag and drop into your normal map slot, tile them until you are satisfied, and... done! But I recommend to combine and use them in Substance Painter or Photoshop alongside your normal maps. Or import them in as alphas in Zbrush, tile them or use NoiseMaker. It´s up to you!
What´s Included 📦
- PDF Book With All 888 Detail Normal Maps Renders.
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What´s Included...