888 Detail Tileable Normal Maps - CLOTH PACK 3 (81-120)
Detail Normal Maps, also known as tileable normal maps(secondary maps in Unity) are a great way to add the final details to your model. Just drag and drop into your normal map slot, tile them until you are satisfied, and... done! But I recommend to combine and use them in Substance Painter or Photoshop alongside your normal maps. Or import them in as alphas in Zbrush, tile them or use NoiseMaker. It´s up to you!
What´s Included 📦
- 40 CLOTH Detail Normal Maps Textures 512x512 *
- How To Use (Blender, Cinema4D, 3dsMax, Maya, Painter, Unity, UE4)
- Render Of Every Normal Map
- Q&A
* The small resolution is perfect for optimized game models. If you want more details you can always tile them. Actually, in video games models we often use 256x256 and 512x512 detail normal maps in a lot of props, environments, and even characters!
License Info
Commercial use using this product is allowed but the textures themselves cannot be sold or shared as a pack or separately.
License Types
- Single User License
This license grants only one user access to the product. This product can NOT be made available for use on a company network or shared with multiple users.
- Small Team License (Up to 10 users)
This license can be used with teams and indie studios with up to 10 people.
- Team License (Unlimited)
This license can be used with teams and studios with more than 10 people. Unlimited users CAN access this product on a company network or shared it with its workers.
- Educational License (Unlimited)
This license can be used at one school location and unlimited users CAN access this product.